I am trying to quickly beat it so I can sell it back. This is not a memorable game, and just like God of War III, might end up collecting dust, forgotten halfway through the story in a corner somewhere. The coolest parts were fire and water, and admittedly, bosses were impressive. The single most important thing was the ability to change the camera view to your liking. Graphics, I admit, were neat, but got old quickly. I’ll skip an explanation of the game here, but I guess you’re also able to make custom characters or something in it Anyway, Super2dcow over on the Starmen. Nothing too original, touching, memorable or otherwise. A game called 3D Dot Game Heroes recently hit the PS3. The fact that if you bump into a wall in the center of the room while dashing can actually recoil you into the previous room was a bit annoying. The added super fast random monsters that you need to corner was a great addition, adding an unexpected pulse quickening strategic battle. A nice feature was the ability to quickly change secondary weapons with L2 and R2. Monsters are as satisfying to kill as ever. The game moves quickly, the guy is easy to control (once you figure out the sword upgrades). Sure, everyone loves it, but it's OLD! So for story, even though the whole point was the same simple cheesy find-the-crystals-save-the-world as the older games, it fell substantially short because of the lack of substance. Its like a stand-up comedian telling the "why did the chicken cross the road joke". I laughed out loud the first time I did it on Zelda.and my friends laughed with me when I showed them.15 years ago. As for chopping the chickens and making them attack you.well. Link's Awakening had names for every village character (except animal village, but even they had character).that was awesome! That alone adds a entire dimension of story that keeps me away from doing important stuff like work and school and instead glued to the television. That was fun in the late 80's, e arly 90's, when we didn't know any better and got excited over every single new development or creative element. I don't want to waste a whole bunch of time just to hear a nameless, faceless, heartless NPC to talk about how much he likes another nameless NPC in the village. Don't get me wrong, I love exploring and re-exploring, but when there is something worth looking for. There is no NPC character development at all, and it feels a bit like homework running errands and trying to make sure you've talked to everyone before going through to the next dungeon (the game doesn't lead you to it it counts on your slavish re-exploring like in Nintendo days for you to stumble upon them).
The dungeons are fun, but the problem is the fact that the game is missing the heart and soul that Zelda has. The game is not as great as everyone made it sound.